Hi Marc > ...and is there any chance we will get pixel and vertex shaders in J3d, > and if so how the hell will that work?!
That's a very interesting questions. I think a good way to handle this would be to allow the user (programmer) to enter statechanges nodes just like in OpenSceneGraph. But as OpenSceneGraph only works together with OpenGL it has of course less or no problems with integrating these two low-level APIs EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.net/java3d/relativity (mirror) =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
