Hi
Ive been trying to rotate a shape based on the weighted average of 4 or 5
rotations. Is there a simple way in Java3D to average rotations? I looked at
the Quat4d's interpolate() method but im not sure what the parameters mean.


public final void interpolate(Quat4d q1,double alpha)

Performs a great circle interpolation between this quaternion and the
quaternion parameter and places the result into this quaternion.
Parameters:
q1 - the other quaternion
alpha - the alpha interpolation parameter

what is the alpha? does it go from 0 to 1? How does it influence the
interpolation? Will it average the rotations? Will i keep asking questions?
:-)

Thanks

Bob Dengle

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