if you like to rotate something use something like a rotation interpolator

mvg Michel
----- Original Message -----
From: "Bob Dengle" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, January 21, 2002 8:12 PM
Subject: [JAVA3D] Averaging rotations


> Hi
> Ive been trying to rotate a shape based on the weighted average of 4 or 5
> rotations. Is there a simple way in Java3D to average rotations? I looked
at
> the Quat4d's interpolate() method but im not sure what the parameters
mean.
>
>
> public final void interpolate(Quat4d q1,double alpha)
>
> Performs a great circle interpolation between this quaternion and the
> quaternion parameter and places the result into this quaternion.
> Parameters:
> q1 - the other quaternion
> alpha - the alpha interpolation parameter
>
> what is the alpha? does it go from 0 to 1? How does it influence the
> interpolation? Will it average the rotations? Will i keep asking
questions?
> :-)
>
> Thanks
>
> Bob Dengle
>
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