if you like to rotate something use something like a rotation interpolator
mvg Michel ----- Original Message ----- From: "Bob Dengle" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, January 21, 2002 8:12 PM Subject: [JAVA3D] Averaging rotations > Hi > Ive been trying to rotate a shape based on the weighted average of 4 or 5 > rotations. Is there a simple way in Java3D to average rotations? I looked at > the Quat4d's interpolate() method but im not sure what the parameters mean. > > > public final void interpolate(Quat4d q1,double alpha) > > Performs a great circle interpolation between this quaternion and the > quaternion parameter and places the result into this quaternion. > Parameters: > q1 - the other quaternion > alpha - the alpha interpolation parameter > > what is the alpha? does it go from 0 to 1? How does it influence the > interpolation? Will it average the rotations? Will i keep asking questions? > :-) > > Thanks > > Bob Dengle > > _________________________________________________________________ > Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp. > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
