I think you can compute the coordinates of the collided object, and then determine its indentity. I used this method to picking behavior design, which maybe helpful to you.
Rgds, Cheng Chang Dong http://vlab.ee.nus.edu.sg/~ccd ----- Original Message ----- From: "SUBSCRIBE JAVA3D-INTEREST Anonymous" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, January 23, 2002 7:23 AM Subject: [JAVA3D] select objects for collision > Hi, > > I'd like to know if there is a way to know the instance of the shape who is entering in collision with my shape ? > > I have an avatar who is always in contact with an other shape, so to use collision behaviour, I have to say to the behaviour that this is "normal" > > Someone has an idea ? > > Thanks ! > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
