I think you can compute the coordinates of the collided object, and then
determine its indentity. I used this method to picking behavior design,
which maybe helpful to you.

Rgds,

Cheng Chang Dong
http://vlab.ee.nus.edu.sg/~ccd

----- Original Message -----
From: "SUBSCRIBE JAVA3D-INTEREST Anonymous" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, January 23, 2002 7:23 AM
Subject: [JAVA3D] select objects for collision


> Hi,
>
> I'd like to know if there is a way to know the instance of the shape who
is entering in collision with my shape ?
>
> I have an avatar who is always in contact with an other shape, so to use
collision behaviour, I have to say to the behaviour that this is "normal"
>
> Someone has an idea ?
>
> Thanks !
>
>
===========================================================================
> To unsubscribe, send email to [EMAIL PROTECTED] and include in the
body
> of the message "signoff JAVA3D-INTEREST".  For general help, send email to
> [EMAIL PROTECTED] and include in the body of the message "help".

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to