I seem to be having a difference between edge clamping on direct-x and opengl. If I have a 64x64 texture with an image of a box on it, and I use texture coordinates [0,1] in opengl with mode CLAMP it works perfectly, but in directx it loses the last pixel. I seem to dimly remember this issue way back in my mind. Seemed to me the solution was to add throwaway pixel border around the texture and use texture coordinates (1/width) .. (width-1)/width instead of [0,1].
Is this right? Is there any way around? Dave Yazel =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
