I have determined that turning bilinear filtering off helps, but does not seem to solve the problem. So setting the min and mag filter to BASE_LEVEL_POINT does make it better. CLAMP_TO_EDGE also does not solve the problem. Surely someone has successfully clamped direct x textures?
Dave Yazel ----- Original Message ----- From: David Yazel <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, February 09, 2002 11:02 PM Subject: [JAVA3D] Edge clamping in direct-x I seem to be having a difference between edge clamping on direct-x and opengl. If I have a 64x64 texture with an image of a box on it, and I use texture coordinates [0,1] in opengl with mode CLAMP it works perfectly, but in directx it loses the last pixel. I seem to dimly remember this issue way back in my mind. Seemed to me the solution was to add throwaway pixel border around the texture and use texture coordinates (1/width) .. (width-1)/width instead of [0,1]. Is this right? Is there any way around? Dave Yazel =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
