Alex,

MMORPGs are still a dark art.  There are a lot of factors that have to be
dealt with and it's a huge undertaking for a "garage band" programming
group.  A simple multiplayer game is a different story.  They can easily be
implemented with either client-server or peer-to-peer communications.

There are many books on the subject.  None of them specialize in Java3D, but
the same principles apply.  Some of these may be out of print, but they're
on my bookshelf:

Tricks of the Game Programming Gurus (Old DOS book)
Multiplayer Game Programming (Purely about DirectX 8.0)
Networked Virtual Environments (Theory)
Game Programming Gems 1 & 2 (Lots of tips for C++ & OpenGL/DirectX)

The project I'm working on right now will eventually have multiplayer
support.  I'd be happy to discuss my half-baked ideas with you.


----- Original Message -----
From: "Alex Terrazas" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, February 15, 2002 8:51 AM
Subject: [JAVA3D] Multiplayer games


> I want to do a very simple multiplayer game
> (ultimately for the videoCubes demo) but I
> can't really get my head around the problem.
>
> Let's just setup the simplest case--3
> people are in an environment--all from
> different computers.  They are
> moving their view platforms around.  Let's
> say each person is represented by a cube.
> If I move, then the other two players
> should see that.  If one of them moves,
> I should see it.  So, how does one
> make that work.  I guess we could have
> the Behavior send out an RMI on Behaviors
> on each player's machine.  What are the
> other approaches?  Did the MMPORG site
> ever get established?
>
> I do realize that some other postings on
> this topic are on the archive but none
> are simple enough for me.
>
> Thanks--
>
> Alex
>
>
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