I taught a class once with Rob Polevoi from Eyematic and he discussed why he thought Shout3D was better.
1) No need for a separate download; easier to deploy on the net. 2) Simpler programming; less obtuse than Java3D. The disavantages are: 1) only runs on an old verison of Java. 2) No fancy view model 3) Not a well known, wide spread as Java3D 4) Not set up to work with other Media APIs --of course, Java Media APIs are not as seamlessly integrated as one might imagine either. Alex -----Original Message----- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Mojtaba Sent: Saturday, March 09, 2002 9:53 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] Java3D/Shout3D Hello, We are at the decision making part of a project and a question has been raised regarding the choice of 3D rendering. I was wondering if anyone here has had experience with both Java3D and Shout3D and could enlighten me on the advantages/disadvantages of each. I have used Java3D and am aware of some of its advantages and drawbacks but know very little about Shout3D and their website only advertises its features (not limitations). Any comments are welcome. Thank you. Mojtaba Hosseini =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
