I have a local coordinate system that lies in just the XY plane.  I want
that coordinate system mapped onto the surface of a sphere...  I want to be
able to pick any point on the surface of the sphere, then translate the
origin of my local coordinate system to that location (the plane would be a
tangent plane).  The Y axis I want to face 'North'. Then I want it smoothed
out along the surface of the sphere...

How can I do that?  Does it make sense?  I would think you should be able to
do that because its kindof like how you can apply a rectangular texture
image to a sphere....

Please help!

Thanks,
Michael

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to