I have a local coordinate system that lies in just the XY plane. I want that coordinate system mapped onto the surface of a sphere... I want to be able to pick any point on the surface of the sphere, then translate the origin of my local coordinate system to that location (the plane would be a tangent plane). The Y axis I want to face 'North'. Then I want it smoothed out along the surface of the sphere...
How can I do that? Does it make sense? I would think you should be able to do that because its kindof like how you can apply a rectangular texture image to a sphere.... Please help! Thanks, Michael =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".