> How can I do that? Does it make sense? I would think you should be able to > do that because its kindof like how you can apply a rectangular texture > image to a sphere....
It's done like this. Take a mathematical representation of the sphere with 2 parameters. Use for example polar coordinates. You will find the equations for this transformation (phi, delta) -> (x,y,z) and the inverse transformation (x,y,z) -> (phi, delta) in any mathematical equations collection book. regards Paul =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
