> How can I do that?  Does it make sense?  I would think you should be able to
> do that because its kindof like how you can apply a rectangular texture
> image to a sphere....

It's done like this. Take a mathematical representation of the sphere with 2
parameters. Use for example polar coordinates. You will find the equations for
this transformation (phi, delta) -> (x,y,z) and the inverse transformation
(x,y,z) -> (phi, delta) in any mathematical equations collection book.

regards
Paul

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