That's my problem. I want to rotate my 3D model using a RotationInterpolator. It works fine, but while it's working, the CPU usage is 100%.
This is my interpolator code: RotationInterpolator rotator = new RotationInterpolator( new Alpha(-1, time), rotationTG, yAxis, 0.0f, (float) Math.PI*2.0f); rotator.setSchedulingBoundingLeaf(myBoundingLeaf); rotationTG.addChild(rotator); And then I add my 3D model BranhGroup to the rotationTG TransformGroup. Any solution or alternative? Thanks in advance. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".