That's my problem.

I want to rotate my 3D model using a RotationInterpolator.
It works fine, but while it's working, the CPU usage is 100%.

This is my interpolator code:

RotationInterpolator rotator =
  new RotationInterpolator(
     new Alpha(-1, time),
     rotationTG,
     yAxis,
     0.0f,
     (float) Math.PI*2.0f);

rotator.setSchedulingBoundingLeaf(myBoundingLeaf);

rotationTG.addChild(rotator);


And then I add my 3D model BranhGroup to the rotationTG TransformGroup.
Any solution or alternative?


Thanks in advance.

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to