That's my problem.
I want to rotate my 3D model using a RotationInterpolator.
It works fine, but while it's working, the CPU usage is 100%.
This is my interpolator code:
RotationInterpolator rotator =
new RotationInterpolator(
new Alpha(-1, time),
rotationTG,
yAxis,
0.0f,
(float) Math.PI*2.0f);
rotator.setSchedulingBoundingLeaf(myBoundingLeaf);
rotationTG.addChild(rotator);
And then I add my 3D model BranhGroup to the rotationTG TransformGroup.
Any solution or alternative?
Thanks in advance.
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