Is there a way to determine or decide when a scene
gets rendered? If I transform say three things is
there a chance that the scene will get be drawn in the
middle of that, and how do I deal with it? Is there a
way to be sure you draw to some buffer and then swap
it in when all changes have been made?

Second, when you rotate an object I guess the local
coordinate system gets rotated. If I have a variable
that keeps track of the direction the object is facing
what precision would I need to use for my variables if
this object gets moved alot, in order for the object
and that variable to not get out of sync?

Thanks in advance,
Danny

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