Hi I have been doing some research is performance tuning of j3d. I found that most of the times when spawning several SimpleUniverse from the same JVM, each with its own intended frame-rate, the result was that the frame rate would level to the slower. If the slower SimpleUniverse is terminated, then the others increase to the speed of the next slower one. This does not happen when launching from different JVM. (In fact it is even more convoluted, since twice I got really different frame-rates between SimpleUniverse spawn from the same JVM, with the same test app!) It seems to suggest that the optimization of Java 3D or of the SimpleUniverse itself established some shared resources from which the posting of frame buffers got synchronized. Is ti the case? Sometimes it seems necessary to understand more deeply the architecture of the implementation, so the resulting system behavior is more predictable. Thanks, Antonio Cacho
PS: This is part of a JADE (http://sharon.cselt.it/projects/jade/) multi-agent system I have been working in. Some of the agents have a 3D UI, establishing a virtual environment, some other have only a 3D representation in that virtual universe. I need to hand most of the CPU resources to the reasoning system of the agents, so I have tried both a sleepy Canvas3D.postSwap(), and the straightforward View.setMinimumFrameCycleTime(). By the way, what would be the comparative benefits of using instead a behaviour? (I am running a dual Athlon with half giga registered DDR, an Elsa Quadro DCC 64MB DDR, on Win2K SP2, JDK1.3.1, and J3D1.3Beta1.) =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".