Hi > OpenGL allows stencil buffering, which could do the job, but I read here that > this will not be implemented in Java3D until v1.4. Has anyone got any ideas > to this problem? Overlap images on the same Canvas and use Transparency is
Forget it. You have to render 8 views offscreen and afterwards match them together. The offscreen rendering will definitly completly kill you performance wise unless you have screens which are smaller than or equal 128x128. (Unfortunately J3D doesn't support render to texture) EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.net/java3d/relativity (mirror) =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
