Hi

> OpenGL allows stencil buffering, which could do the job, but I read here that
> this will not be implemented in Java3D until v1.4. Has anyone got any ideas
> to this problem? Overlap images on the same Canvas and use Transparency is

Forget it. You have to render 8 views offscreen and afterwards match
them together. The offscreen rendering will definitly completly kill you
performance wise unless you have screens which are smaller than or
equal 128x128. (Unfortunately J3D doesn't support render to texture)

EOF,
 J.D.

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