Hi Graham

> I think the answer to this question is 'no' because you've already answered it
> really, but just in case I'm missing something:
>
> In your experience or anyone else: Even for one view - Is it possible to affect
> the writing of pixel alpha (transparency) values of columns of pixels,
> irrespective of the scene, as they are being written to the on-screen buffer?

Hmm yes you could use either an Alpha-texture which fills the complete
screen and render it afterwards your scene has been rendered you can
achieve this by overwriting postRender() in Canvas3D or a Raster-object
which is basically also a texture. I tried also to
write Alpha values in a background node before rendering but in my first
attempt I completly failed. But I think Kelvin Chung noted
that I'm doing something wrong I haven't tried it again though.

EOF,
 J.D.

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