Hi all,

after playing with Raster for labelling objects to get rid of my
Text2D/OrientedShape3D combination and getting it to work, I want to
tell you about three things I have noticed with j3d 1.3b1. I don't
know if these are intended or bugs.

1) To make transparency work with the Background node you have to set
   another alpha test function in your Rendering Attributes than the
   default function ALWAYS (assuming you have an ImageComponent2D with
   a transparent background).

2) If you disable the depth buffer in the RenderingAttributes in order
   to have your label staying always on top but you set your Raster
   position to (0, 0, 0) the depth buffer is enabled regardless of
   your settings.

3) If you use setDstOffset(x, y) with x = 0, the y-coordinate is also
   ignored.

Regards,

Ingo

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