Hi all, after playing with Raster for labelling objects to get rid of my Text2D/OrientedShape3D combination and getting it to work, I want to tell you about three things I have noticed with j3d 1.3b1. I don't know if these are intended or bugs.
1) To make transparency work with the Background node you have to set another alpha test function in your Rendering Attributes than the default function ALWAYS (assuming you have an ImageComponent2D with a transparent background). 2) If you disable the depth buffer in the RenderingAttributes in order to have your label staying always on top but you set your Raster position to (0, 0, 0) the depth buffer is enabled regardless of your settings. 3) If you use setDstOffset(x, y) with x = 0, the y-coordinate is also ignored. Regards, Ingo =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
