Ingo,
        Please send us test programs for all 3 cases. It will be great
if we can have them ASAP; we're near to our next code freeze for j3d1.3beta2
release.

thanks,

- Chien Yang.
  Java 3D Team.

> Date: Wed, 27 Feb 2002 14:35:28 +0100
> From: Ingo Brunberg <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Sharing experience with Raster
> To: [EMAIL PROTECTED]
> Delivered-to: [EMAIL PROTECTED]
> X-Authentication-warning: oc30.uni-paderborn.de: ib set sender to
[EMAIL PROTECTED] using -f
>
> Hi all,
>
> after playing with Raster for labelling objects to get rid of my
> Text2D/OrientedShape3D combination and getting it to work, I want to
> tell you about three things I have noticed with j3d 1.3b1. I don't
> know if these are intended or bugs.
>
> 1) To make transparency work with the Background node you have to set
>    another alpha test function in your Rendering Attributes than the
>    default function ALWAYS (assuming you have an ImageComponent2D with
>    a transparent background).
>
> 2) If you disable the depth buffer in the RenderingAttributes in order
>    to have your label staying always on top but you set your Raster
>    position to (0, 0, 0) the depth buffer is enabled regardless of
>    your settings.
>
> 3) If you use setDstOffset(x, y) with x = 0, the y-coordinate is also
>    ignored.
>
> Regards,
>
> Ingo
>
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