Hi all,

as I stated in my previous mail, the depth buffer, which I disabled in
the RenderingAttributes of my Rasters, still seems to be enabled if a
raster position of (0, 0, 0) is used.
I did not mention that I put them under a SharedGroup. It's strange
that the depth buffer is enabled too, if I have more than one Link to
the SharedGroup in the scene. If the view branch containing the scene
is detached from the Locale and reattached again, suddenly the depth
buffer is disabled. Detaching/reattaching reverses this again.

Any ideas?

Ingo

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to