Hi all, as I stated in my previous mail, the depth buffer, which I disabled in the RenderingAttributes of my Rasters, still seems to be enabled if a raster position of (0, 0, 0) is used. I did not mention that I put them under a SharedGroup. It's strange that the depth buffer is enabled too, if I have more than one Link to the SharedGroup in the scene. If the view branch containing the scene is detached from the Locale and reattached again, suddenly the depth buffer is disabled. Detaching/reattaching reverses this again.
Any ideas? Ingo =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
