Is there a reasonable way to "invoke" the Java3D render loop?

I have some status text that I would like to update (remove old messages) every two 
seconds or so. Right now, I am using a javax.swing.Timer to schedule an actionEvent 
every two seconds that calls Canvas3D.repaint(). However, this results in a noticeable 
screen flicker that is not present when just mouse-rotating an object in the Canvas3D.

Thanks,

Sean

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