Is there a reasonable way to "invoke" the Java3D render loop? I have some status text that I would like to update (remove old messages) every two seconds or so. Right now, I am using a javax.swing.Timer to schedule an actionEvent every two seconds that calls Canvas3D.repaint(). However, this results in a noticeable screen flicker that is not present when just mouse-rotating an object in the Canvas3D.
Thanks, Sean ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
