>Date: Thu, 28 Feb 2002 18:32:30 -0800
>From: Sean Sylvis <[EMAIL PROTECTED]>
>Subject: [JAVA3D] "invoking" the render loop
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>X-MIMEOLE: Produced By Microsoft Exchange V6.0.5762.3
>Content-transfer-encoding: quoted-printable
>Content-class: urn:content-classes:message
>Delivered-to: [EMAIL PROTECTED]
>Thread-topic: "invoking" the render loop
>Thread-index: AcHAyVYdcOC9Tos/TFCbija/Lh0V2Q==
>X-MS-Has-Attach:
>X-MS-TNEF-Correlator:
>
>Is there a reasonable way to "invoke" the Java3D render loop?
>
>I have some status text that I would like to update (remove old messages) every
two seconds or so. Right now, I am using a javax.swing.Timer to schedule an
actionEvent every two seconds that calls Canvas3D.repaint(). However, this
results in a noticeable screen flicker that is not present when just
mouse-rotating an object in the Canvas3D.
>
>
Use View.repaint()
But I guess in your case it is better use Behavior callback
wakeupOnElapseTime() to acheive this.

- Kelvin
--------------
Java 3D Team
Sun Microsystems Inc.

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to