I know two efficient approaches to handle this: 1. Increase the front-clip distance. Increasing it just a little will help a lot. 2. Use LODs for objects far away. So if you have a building with a lot of little objects attached, you would make the little objects disappear after a certain distance.
Jacob Marner ----- Original Message ----- From: "Thomas Bendig" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, March 01, 2002 11:02 Subject: [JAVA3D] depth range and z-buffer precision Hi, I have a very huge scene containing lots of small objects with rendering problems because of the limited z-buffer resolution. I don't need to see the entire scene. Adjusting the back clip distance in the view doesn't seem affect the depth range of the z-buffer 'cause the artefacts remain unchanged. Is there another way of setting the depth range? Regards. Thomas Thomas Bendig [EMAIL PROTECTED] Fraunhofer-Institut f�r Rechnerarchitektur und Softwaretechnik, FIRST Visualisierungssysteme, Technologie und Anwendung, ViSTA ========================= To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
