I know two efficient approaches to handle this:

1. Increase the front-clip distance. Increasing it just
a little will help a lot.
2. Use LODs for objects far away. So if you have
a building with a lot of little objects attached, you would
make the little objects disappear after a certain distance.

Jacob Marner

----- Original Message -----
From: "Thomas Bendig" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, March 01, 2002 11:02
Subject: [JAVA3D] depth range and z-buffer precision


Hi,
I have a very huge scene containing lots of small objects with rendering
problems because of the limited z-buffer resolution. I don't need to see
the entire scene. Adjusting the back clip distance in the view doesn't
seem affect the depth range of the z-buffer 'cause the artefacts remain
unchanged.

Is there another way of setting the depth range?

Regards.
Thomas


Thomas Bendig
[EMAIL PROTECTED]
Fraunhofer-Institut f�r Rechnerarchitektur und Softwaretechnik, FIRST
Visualisierungssysteme, Technologie und Anwendung, ViSTA




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