Hi all,
   I got the 3D texture image rotate by changing the
texture coordinates, using the setTextureTransform()
method. But when I am rotating, after some time a part
of my texture volume is clipped. How can I prevent it?

I thought of increasing the texture memory (i.e.,
Texture3D) and place the 3D texture in it, which is
lesser than the texture memory alloted, so that my
empty texture memory will only be clipped.

For example, my texture memory is 256x256x256 and my
ImageComponent (or texture volume) is 128x128x16. But
I am getting some strange colors, and could not see
the volume.

Is there any other way to do it?

Please send me your suggestions.


Thanks,
Sagar.

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