Hi all, I got the 3D texture image rotate by changing the texture coordinates, using the setTextureTransform() method. But when I am rotating, after some time a part of my texture volume is clipped. How can I prevent it?
I thought of increasing the texture memory (i.e., Texture3D) and place the 3D texture in it, which is lesser than the texture memory alloted, so that my empty texture memory will only be clipped. For example, my texture memory is 256x256x256 and my ImageComponent (or texture volume) is 128x128x16. But I am getting some strange colors, and could not see the volume. Is there any other way to do it? Please send me your suggestions. Thanks, Sagar. __________________________________________________ Do You Yahoo!? Yahoo! Sports - sign up for Fantasy Baseball http://sports.yahoo.com =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".