Hi all, I am rotating an object on the screen. It seems to be rotating in a circular path, instead of rotating on its own axis.
In OpenGl, we can correct it by translating the object to the origin and then apply transformations, and again retranslate the object to its original place. Is this the way to do in Java3D. Can anyone give a sample code. Thanks, Sagar. __________________________________________________ Do You Yahoo!? Yahoo! Sports - sign up for Fantasy Baseball http://sports.yahoo.com =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".