Thanks a lot...
> Hi all,
> I am rotating an object on the screen. It seems
> to be rotating in a circular path, instead of rotating
> on its own axis.
>
> In OpenGl, we can correct it by translating the object
> to the origin and then apply transformations, and
> again retranslate the object to its original place.
>
> Is this the way to do in Java3D. Can anyone give a
> sample code.
>
> Thanks,
> Sagar.
>
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