I really respect what Jacob has tried to do with his research, and I know he
put a lot of work into it.  But I have told him, and I will repeat here,
that the results of his benchmarking do not jive with our experiences.  Just
because we cannot figure out why the java3d benchmark continues to have a
low score relative to other implementations does not mean that the java3d is
slow relative to those other implementations.  But in all fairness Jacob has
asked on several occasions for suggestions both here and on the
javagaming.org site.  A lot of us put our heads together but were unable to
speed up his benchmark.  Since I have rock solid proof that Java3d performs
well in a full application, it has been frustrating to me that the
benchmarks did not bear that out.

Dave Yazel
http://www.magicosm.net


-----Original Message-----
From: Joachim Diepstraten
[mailto:[EMAIL PROTECTED]]
Sent: Wednesday, March 06, 2002 9:03 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Java 3D performance.


Hi

> scen graph. At run-time the node should have been converted to display
> lists (I hope) and the original representation will have no importance.

Just a comment:

Well In my experience display lists in OpenGL are not always good
performance wise (at least on NVIDIA Cards)
it really depends on how many display lists and how big the display lists
are. Sometimes it's better not to use display lists at all.

EOF,
 J.D.

--
Explore SRT with the help of Java3D
(http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski)
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