I really respect what Jacob has tried to do with his research, and I know he put a lot of work into it. But I have told him, and I will repeat here, that the results of his benchmarking do not jive with our experiences. Just because we cannot figure out why the java3d benchmark continues to have a low score relative to other implementations does not mean that the java3d is slow relative to those other implementations. But in all fairness Jacob has asked on several occasions for suggestions both here and on the javagaming.org site. A lot of us put our heads together but were unable to speed up his benchmark. Since I have rock solid proof that Java3d performs well in a full application, it has been frustrating to me that the benchmarks did not bear that out.
Dave Yazel http://www.magicosm.net -----Original Message----- From: Joachim Diepstraten [mailto:[EMAIL PROTECTED]] Sent: Wednesday, March 06, 2002 9:03 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Java 3D performance. Hi > scen graph. At run-time the node should have been converted to display > lists (I hope) and the original representation will have no importance. Just a comment: Well In my experience display lists in OpenGL are not always good performance wise (at least on NVIDIA Cards) it really depends on how many display lists and how big the display lists are. Sometimes it's better not to use display lists at all. EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.net/java3d/relativity (mirror) =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".