Hi, The trouble thing is that in my case, the performances are the same if I either use a SharedGroup, I share the Geometry or that I repeat the "geometry" with no sharing at all. I can garantee you that In that case, OpenGL Display lists are efficients. The worst is that on pure performance, OpenGL and J3D arevquite similar (I mean displaying over a thousand of random lines). It is jsut in the case of a repetition of geometry that J3D perf falls down versus OpenGL.
Thanks for your comments!!! Oulr -----Message d'origine----- De : Joachim Diepstraten [mailto:[EMAIL PROTECTED]] Envoyé : mercredi 6 mars 2002 15:03 À : [EMAIL PROTECTED] Objet : Re: [JAVA3D] Java 3D performance. Hi > scen graph. At run-time the node should have been converted to display > lists (I hope) and the original representation will have no importance. Just a comment: Well In my experience display lists in OpenGL are not always good performance wise (at least on NVIDIA Cards) it really depends on how many display lists and how big the display lists are. Sometimes it's better not to use display lists at all. EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.net/java3d/relativity (mirror) =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".