Hi.

I'm trying to get lighting working.. and I'm obviously doing something
wrong.

        I have many Shape3Ds.

        They all have an Appearance

        The Appearance has ColoringAttributes, TransparencyAttributes
        (if needed,) a Material, and Rendering Attributes.

        The Material has the Shininess, ColorTarget, AmbientColor,
        DiffuseColor, and LightingEnabled.

        The RenderingAttributes object was left with the default
        settings.

        My Scenegraph has both an Ambient and a Directional light.
        with 0.6 and 0.8 white values respectively.

My scene is still drawn like it was when none of these existed.
My scene is made up of many polygons many of which share the same
color. Before (well still 'cause it's not working) adding this
stuff, it was hard to make out most of the edges of the objects
because they were shaded the same color as the object behind them.

Am I doing something obviously wrong here?

Is lighting even going to help me solve the problem I'm trying
to solve?

        -Kyle

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Kyle J. McDonald                 (o o)         Systems Support Engineer
Sun Microsystems Inc.            |||||
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