I wish I could do that. If I use nulls instead
of a branchgroup I get an exception:

java.lang.InternalError: Group: only BranchGroup nodes may be set

---
Luis

----- Original Message -----
From: "Justin Couch" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, March 07, 2002 11:23 AM
Subject: Re: [JAVA3D] Switch Node behavior with removals...


> Luis Villablanca wrote:
>
> > of removing the child node I insert a phony empty BranchGroup node
> >
> > and maintain a parallel list of the available (deleted) switches.
>
> For less memory usage, use "null" rather than empty branchgroups. ie
>
> mySwitch.setChild(null, some_index);
>
> --
> Justin Couch                         http://www.vlc.com.au/~justin/
> Java Architect & Bit Twiddler              http://www.yumetech.com/
> Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
> -------------------------------------------------------------------
> "Humanism is dead. Animals think, feel; so do machines now.
> Neither man nor woman is the measure of all things. Every organism
> processes data according to its domain, its environment; you, with
> all your brains, would be useless in a mouse's universe..."
>                                                - Greg Bear, Slant
> -------------------------------------------------------------------
>
>
===========================================================================
> To unsubscribe, send email to [EMAIL PROTECTED] and include in the
body
> of the message "signoff JAVA3D-INTEREST".  For general help, send email to
> [EMAIL PROTECTED] and include in the body of the message "help".
>

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to