Hello,

I made an app with a ground who is created with individuals shapes (so my map is n * m 
shape3D = triangleStripArray)

To improve performances, I used geometry by reference, (doesn't seem to be faster, is 
it normal ?) and my BIG problem is the following :

some cells disappear in front, in the middle and the edges of the map sometimes : when 
I move the camera , they come back and others disappears...
I don't know why ! I looked at the front clip distance but it is 0.1, when I used 
geometry by copy, all was ok.

Has someone some ideas to help me ?

Thanks very well ;)

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