Hello, I made an app with a ground who is created with individuals shapes (so my map is n * m shape3D = triangleStripArray)
To improve performances, I used geometry by reference, (doesn't seem to be faster, is it normal ?) and my BIG problem is the following : some cells disappear in front, in the middle and the edges of the map sometimes : when I move the camera , they come back and others disappears... I don't know why ! I looked at the front clip distance but it is 0.1, when I used geometry by copy, all was ok. Has someone some ideas to help me ? Thanks very well ;) =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
