It sounds like the following bug : BugId : 4453839 - GeometryByReference Triangles not always rendered
This bug is fixed in the coming Java 3D 1.3beta2. - Chien Yang Java 3D Team. > Date: Mon, 11 Mar 2002 13:49:10 -0700 > From: SUBSCRIBE JAVA3D-INTEREST Anonymous <[EMAIL PROTECTED]> > Subject: [JAVA3D] HELP !!! shape3D disappear ... > To: [EMAIL PROTECTED] > Delivered-to: [EMAIL PROTECTED] > Delivered-to: [EMAIL PROTECTED] > > Hello, > > I made an app with a ground who is created with individuals shapes (so my map is n * m shape3D = triangleStripArray) > > To improve performances, I used geometry by reference, (doesn't seem to be faster, is it normal ?) and my BIG problem is the following : > > some cells disappear in front, in the middle and the edges of the map sometimes : when I move the camera , they come back and others disappears... > I don't know why ! I looked at the front clip distance but it is 0.1, when I used geometry by copy, all was ok. > > Has someone some ideas to help me ? > > Thanks very well ;) > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
