I've changed my Java JDK from 1.3 to 1.4 and Java 3D from 1.2 to the
1.3beta. I'm running on Windows 2000, using DirectX.

Performance of the Canvas3D display for my animation is extremely slow, no
matter what I'm doing in my application (by about a factor of 10).
Occassionally, when I execute the application, it performs fine, as it did
before. When the application is launched, it either performs just fine or
very slowly.
(My Java2D app has no problems).

On exit, the following prints out:
"Fail to create hardware D3D Device, switch to use reference rasterizer. -
D3DERR_OUTOFVIDEOMEMORY"

I'm wondering if there's a memory management problem, where it's
automatically going to a very slow rendering mode.

Any ideas what is going on, and how to fix it?

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