Hi, please help me. i become crazy.
Java3D code runs and runs not. I wrote a little java 3d code ( Car Race) . this code i run on 3 different machines. 1) Pentium III 450 MHZ 384 MB RAM Win2000 Directx 8.1 Java 1.4 rc java 3D 1.3 beta1 (DirectX) Elsa Gladiac 511 (64 MB) 2) Pentium III 500 MHZ 256 MB RAM Win2000 Directx 8.1 Java 1.4 rc java 3D 1.3 beta1 (DirectX) ATI Rage Mobility-P AGB (8 MB) 3) Pentium III 450 MHZ 256 MB RAM Win2000 Directx 8.1 Java 1.4 final java 3D 1.3 beta1 (DirectX) Elsa Erazor 3 (32 MB) On machine 1 the code runs always, with no problems. my app needs about 25 MB of RAM if it runs. Machine 2 is a notebook. If i run netbeans (90 MB of real memory is consumpted) and start my app (should need 25 MB) the screen stays blank an the following error occurs: Fail to create hardware D3D Device, switch to use reference rasterizer. - D3DERR_OUTOFVIDEOMEMORY If i close netbeans, the code runs slow, but runs On the third machine the code run�s not. the screen stays black, but here no error on the console appears. Please help me. I don�t know what�s going on. if you want to look at the code you will find it under: http://www.gicknet.de/code.zip There are 2 cars. you can drive with car1 with the control keys and car2 with the keys "nm.;". you can lift up your viewing plattform with a and y. if you�re an experienced java 3d Programmer you may say to me, why i cannot compile the code with activated lines 90-92. Here i want to activate the collision detection. The code is the beginning of an Car Race written java 3D. i haven�t experience in optimizing java 3d code, but i see, that there is much to do. The code is too slow on a normal machine. Where now ist the circle there should be houses, meadow, trees and streets in the finally version. If you have by chance some 3d objects you would really help me (of course only if you say to me, where i find it) If you have some tips for me (no matter relating to which part of the programm), i would be really pleased. I know there a many requests to you. I am new in java3d and new in java self. So there are many open questions i have. But really important is the main question why java 3d seems so astable in this special case. Thanks a lot to all who want to help me, Greetings from Germany, \\ll// @ @ --ooo------(_)----ooo-- Thomas =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
