Joachim, Justin,

Last I looked, texture coordinates were not generated for Text3D geometry.
Using Text3D is also a very easy way to generate thousands of vertices
within your scene, particularly for serif fonts at large sizes. Justin, it
sounds like you are going to need your own 2D font rendering system. Perhaps
there is support for texturing fonts, alignment etc. in Java 2D you can use?

Sincerely,

Daniel Selman

Author - "Java 3D Programming"
http://www.manning.com/selman

-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Joachim Diepstraten
Sent: Monday, March 18, 2002 1:10 AM
To: [EMAIL PROTECTED]
Subject: Re: Text3D texturing and performance


Hi Justin

> 1. The Text3D class does not state how or whether it is effected by
> textures. Does it?
Text3D is Geometry subclass so it's affected by all Appearance-states of
the Shape3D-node it's contained into. Including all texturing apperance
components

EOF,
 J.D.

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