It is not possible to assign texture coordinates to Text3D objects, but the TexCoordGeneration object, should apply to it. And yes, Text3D can gobble up triangle counts pretty quickly.
Doug Twilleager Java 3D Team Sun Microsystems >Subject: Re: [JAVA3D] Text3D texturing and performance >To: [EMAIL PROTECTED] >MIME-version: 1.0 >X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 >Content-transfer-encoding: 7bit >Importance: Normal >X-Priority: 3 (Normal) >X-MSMail-priority: Normal >Delivered-to: [EMAIL PROTECTED] > >Joachim, Justin, > >Last I looked, texture coordinates were not generated for Text3D geometry. >Using Text3D is also a very easy way to generate thousands of vertices >within your scene, particularly for serif fonts at large sizes. Justin, it >sounds like you are going to need your own 2D font rendering system. Perhaps >there is support for texturing fonts, alignment etc. in Java 2D you can use? > >Sincerely, > >Daniel Selman > >Author - "Java 3D Programming" >http://www.manning.com/selman > >-----Original Message----- >From: Discussion list for Java 3D API >[mailto:[EMAIL PROTECTED]]On Behalf Of Joachim Diepstraten >Sent: Monday, March 18, 2002 1:10 AM >To: [EMAIL PROTECTED] >Subject: Re: Text3D texturing and performance > > >Hi Justin > >> 1. The Text3D class does not state how or whether it is effected by >> textures. Does it? >Text3D is Geometry subclass so it's affected by all Appearance-states of >the Shape3D-node it's contained into. Including all texturing apperance >components > >EOF, > J.D. > >-- >Explore SRT with the help of Java3D >(http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) >(http://www.antiflash.net/java3d/relativity (mirror) > >=========================================================================== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". > >=========================================================================== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
