Chris,

It runs smoothly on my system:
 JDK 1.4, Java 3D 1.3 B1, Windows 2000 SP2, 850 MHz AMD, GeForce II Ultra 64
MB, 512 MB.

Certainly no regular pauses.

Sincerely,

Daniel Selman

Author - "Java 3D Programming"
http://www.manning.com/selman

-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Chris Forrester
Sent: Tuesday, March 19, 2002 9:14 AM
To: [EMAIL PROTECTED]
Subject: Stuttering issues in Java3d/Java?


Hi all, I've been having a problem for a while now and was wondering if it
is my system setup or what...


http://www.j3d.org/utilities/bones.html

Running that program, I get a noticable lag every half-second. It is
consistant and evenly timed, but I can't really tell what is doing the
blocking. The geometry in this scene is by-ref, and it is using a
WakupOnElapsedFrames(0, false) deal, so I would assume that this wakeup
function is not always doing its job per frame?

I guess the real question is this - is this program smoothly animated on
everyone else's computers?


Specs: P3-500 384mb, Geforce2MX 32mb

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