Chris, It runs smoothly on my system: JDK 1.4, Java 3D 1.3 B1, Windows 2000 SP2, 850 MHz AMD, GeForce II Ultra 64 MB, 512 MB.
Certainly no regular pauses. Sincerely, Daniel Selman Author - "Java 3D Programming" http://www.manning.com/selman -----Original Message----- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Chris Forrester Sent: Tuesday, March 19, 2002 9:14 AM To: [EMAIL PROTECTED] Subject: Stuttering issues in Java3d/Java? Hi all, I've been having a problem for a while now and was wondering if it is my system setup or what... http://www.j3d.org/utilities/bones.html Running that program, I get a noticable lag every half-second. It is consistant and evenly timed, but I can't really tell what is doing the blocking. The geometry in this scene is by-ref, and it is using a WakupOnElapsedFrames(0, false) deal, so I would assume that this wakeup function is not always doing its job per frame? I guess the real question is this - is this program smoothly animated on everyone else's computers? Specs: P3-500 384mb, Geforce2MX 32mb =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
