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I know I've seen mention of Z buffer hints
somewhere in the J3D docs, but now I can't. I have two planes that are
very close (water/terrain), and Z buffering is giving typical results--some of
the lower plane showing through. I can't just hide the terrain polys
because I need that for collision, and eventually I'll be adding alpha
transparency to the water plane.
I see no information on W buffers in J3d, so I need
to give some "hints" the the polygons that they are to be rendered on top.
My front and back clipping plane are as I want
them, I know reducing them will help, but that's not an option.
If anyone can point me to the right place or
provide an example, that would be great...
Scott
Virtopia 2 3D Project
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- Re: [JAVA3D] Z buffer hints Scott Mobile
- Re: [JAVA3D] Z buffer hints Simeon H.K. Fitch
- Re: [JAVA3D] Z buffer hints Scott Mobile
- [JAVA3D] AW: [JAVA3D] Z buffer hints Thomas Bendig
