I know I've seen mention of Z buffer hints somewhere in the J3D docs, but now I can't.  I have two planes that are very close (water/terrain), and Z buffering is giving typical results--some of the lower plane showing through.  I can't just hide the terrain polys because I need that for collision, and eventually I'll be adding alpha transparency to the water plane.
 
I see no information on W buffers in J3d, so I need to give some "hints" the the polygons that they are to be rendered on top. 
 
My front and back clipping plane are as I want them, I know reducing them will help, but that's not an option. 
 
If anyone can point me to the right place or provide an example, that would be great...
 
Scott
Virtopia 2 3D Project
 

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