I�m working with Java3D 1_3_b1 OGL and jsdk 1_4. The structure is...

      m_line = new LineStripArray (coordenadas.size(),
                              LineStripArray.COORDINATES|
                              LineStripArray.NORMALS,
                              strips);

      //set capabilities
      m_line.setCapability(LineStripArray.ALLOW_COORDINATE_READ);
      m_line.setCapability(LineStripArray.ALLOW_COORDINATE_WRITE);
      m_line.setCapability(LineStripArray.ALLOW_INTERSECT);

When the branch is in the scene I try execute this method:

  /*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*/
  /**
   *  Refresh the structure�s coordinates
   */
  public void updateLineRepresentation(){
    int strips[] = null;
    if (m_line != null){
      //cogemos el vector de coordenadas
      //get the vector coordinates
      Vector coordenadas = getVertexArray();

      //pasamos las coordenadas a array
      //put the coordinates into an array
      Point3d[] coord = new Point3d[coordenadas.size()];
      coordenadas.toArray(coord);

      //assign the coordinates to the LineStripArray
      m_line.setCoordinates(0, coord);
    }
  }

//-------------------------------------------------------------------------------------

  The result is that the Java3D render stops (or crash) but the
  application goes on.

  With the java3D_1_2_1_04 the same method works. Can someone help me
  with this? Thks.

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