This all sounds very promising, but I may need to come back with more queries.  Ta 
very much.

David

>
> From: Daniel Selman <[EMAIL PROTECTED]>
> Date: Fri 22/Mar/2002 01:39 CET
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] On-the-fly object editing
>
> David,
>
> Some pointers for you.
>
> 1. Yes, you can achieve this within Java 3D, and using retained (scenegraph)
> mode.
>
> 2. You need to set the appropriate READ and WRITE capability bits on the
> Shape3D and GeometryArrays for your Geometry.
>
> 3. Then use a Picking Behavior with GEOMETRY-based picking. Once you have a
> PickResult you can query for the nearest vertex etc. You may want to think
> about rubber-banding a group of vertices...
>
> 4. Once you've selected some vertices you will need to go into "drag mode".
> While the drag is happening you will need to update the GeometryArray with
> the positions of the new vertices. You may want to experiment with setting
> BY_REFERENCE for your GeometryArrays so that you don't have to copy the
> entire vertex position array to-and-fro while the drag is happening.
>
> Check out the sample code from my book for some starting points
> (particularly building blocks for the behaviors you will need to write).
>
> You might also want to look at the skin-and-bones animation example on the
> www.j3d.org website, it uses dynamic geometry updates for the animation.
>
> My particle code (also on www.j3d.org, in the CVS repository) uses
> BY_REFERENCE geometry updates extensively.
>
> Best of luck. Let us know how you get along, and if you can make the
> "PickingDeformationBehavior" general purpose, and share it with us, all the
> better!
>
> Sincerely,
>
> Daniel Selman
>
> Author - "Java 3D Programming"
> http://www.manning.com/selman
>
> -----Original Message-----
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of David Rush
> Sent: Thursday, March 21, 2002 4:34 PM
> To: [EMAIL PROTECTED]
> Subject: On-the-fly object editing
>
>
> Hi there,
>
> This is my first post to this list so i hope you guys can help me out.  For
> my final year project i am implementing a 3D object editor in Java3D.  At
> the mo it can load objects from various file formats using the available
> loaders, and allows for editing of materials, lights, textures etc.  What i
> am really looking to implement is the ability to dynamically edit the
> objects by clicking and dragging on the individual vertices.  I am not
> exactly sure how to go about this yet, I have some ideas but i'm not sure if
> they are within the limitations set by Java3D.  Does anybody have any
> theories on how i might achieve this?  I also have a hunch that to do this
> would involve using immediate/mixed-mode rendering but i'm not sure how this
> would fit in with the architecture of my program at the moment.
>
> Thanks for any help you can give,
>
> David Rush
>
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