The equivalent method in Java 3D is View.setLocalEyeLightingEnable(boolean flag)
Doug Twilleager Java 3D Team Sun Microsystems >Subject: [JAVA3D] lighting model >X-Sender: [EMAIL PROTECTED] >To: [EMAIL PROTECTED] >MIME-version: 1.0 >Delivered-to: [EMAIL PROTECTED] > >Is there anything analogous to this in java3d? > >GL_LIGHT_MODEL_LOCAL_VIEWER params is a single integer or floating-point >value that specifies how specular reflection angles are computed. If params >is 0 (or 0.0), specular reflection angles take the view direction to be >parallel to and in the direction of the -z axis, regardless of the location >of the vertex in eye coordinates. Otherwise, specular reflections are >computed from the origin of the eye coordinate system. The initial value is 0. > > >Jack S. Gundrum >Visualization Group >Center for Academic Computing >Penn State University >Email:[EMAIL PROTECTED] >Phone:(814)865-1863 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
