The equivalent method in Java 3D is

View.setLocalEyeLightingEnable(boolean flag)

Doug Twilleager
Java 3D Team
Sun Microsystems


>Subject: [JAVA3D] lighting model
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>Is there anything analogous to this in java3d?
>
>GL_LIGHT_MODEL_LOCAL_VIEWER params is a single integer or floating-point
>value that specifies how specular reflection angles are computed. If params
>is 0 (or 0.0), specular reflection angles take the view direction to be
>parallel to and in the direction of the -z axis, regardless of the location
>of the vertex in eye coordinates. Otherwise, specular reflections are
>computed from the origin of the eye coordinate system. The initial value is 0.
>
>
>Jack S. Gundrum
>Visualization Group
>Center for Academic Computing
>Penn State University
>Email:[EMAIL PROTECTED]
>Phone:(814)865-1863

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