Is there anything analogous to this in java3d?

GL_LIGHT_MODEL_LOCAL_VIEWER params is a single integer or floating-point value that specifies how specular reflection angles are computed. If params is 0 (or 0.0), specular reflection angles take the view direction to be parallel to and in the direction of the -z axis, regardless of the location of the vertex in eye coordinates. Otherwise, specular reflections are computed from the origin of the eye coordinate system. The initial value is 0.


Jack S. Gundrum
Visualization Group
Center for Academic Computing
Penn State University
Email:[EMAIL PROTECTED]
Phone:(814)865-1863

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