Hi!

Thats nearly the same thing that I asked here recently.
AFAIU only BranchGroup can be attached/deattached from a life graph.
For attachment, the parent BranchGroup should have ALLOW_CHILDREN_EXTEND
set.
The BranchGroup itself should have ALLOW_DETACH set.

If add a class as attachment that represents a attachable/detachable object
with an additional TransformGroup so that it can be moved. As a
ctor-parameter I use any valid sub-scenegraph, in my case the output of a
loader.load().getSceneGroup().

Hope that helps,

- J



----- Original Message -----
From: "Subu" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, April 01, 2002 2:17 AM
Subject: [JAVA3D] Adding Shape3D objects to a live scene.


> Hello everyone,
>
> I'm trying to add Shape3D objects to a live scene graph.
>
> Which of the following capability bits have to be set?
> ALLOW_CHILDREN_EXTEND, ALLOW_CHILDREN_READ, ALLOW_CHILDREN_WRITE,
> Currently, I've set all three of them.
>
> Also, do I have to set these capabilities for the entire hierarchy or is
it
> sufficient to set them only for the Group node to which these Shape3D
> objects are added?
>
> This does not seem to work.
> Am I missing something here?
>
> Is there som example code that detaches a BranchGroup and re-attach it?

Attachment: ObjectGroup.java
Description: Binary data

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