Hi Doug, I'm attaching the source code where I'm creating 1000 sphere and it takes around 7 secs to render it. If I increase this number to 15000 it takes 100+ secs, however in both the cases initial number of spheres visible on the screen are same.
Regards, Nitin -----Original Message----- From: Doug Twilleager [mailto:[EMAIL PROTECTED]] Sent: Friday, March 29, 2002 12:50 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] FW: A basic doubt Java 3D does automatic view frustum culling, and does not send geometry to the graphics card if they are culled. It sounds like you are hitting a strange case. Do you have an example that you can post. Doug Twilleager Java 3D Team Sun Microsystems >Subject: [JAVA3D] FW: A basic doubt >To: [EMAIL PROTECTED] >MIME-version: 1.0 >Delivered-to: [EMAIL PROTECTED] >X-OriginalArrivalTime: 28 Mar 2002 10:08:28.0359 (UTC) FILETIME=[81987D70:01C1D640] > >> Hi guys, >> >> I have a basic doubt! >> >> I'm using several TransfprmGroups in my view which are using a Linked >> shape3D object. When I zoom in or rotate the view, there are many objects >> which go out of screen. My question is, do the objects which go out of >> screen are also given to the graphics layer to render? >> -if Yes, then should it not give only the objects which are "seen". >> -if No, then the time it takes to render should depend on the number of >> objects which are seen not the total number of objects. I've created the >> transform groups such that it displays only few of the objects initially, >> but the rendering time increases drastically when I increase the total >> number of objects(most of which are out of the screen initially). In this >> case do I need to write my own algorithm to check each object for its >> visibility, depending on which I'll include that particular tranform group >> in the scene graph or not. >> >> >> Regards, >> >> Nitin Jain >> ingenovis, >> A division of i-Labs Ltd. >> Hyderabad, India >> Phone : 91-40-3352900/2 Ext.2016 >> Fax : 91-40-3351522 >> Email : [EMAIL PROTECTED] >> http://www.ingenovis.com >> >> > >=========================================================================== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
TestApp.java
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