If I understand what you're after, Milkshape3D will do that for you. You can define both a texture and an alpha texture. Then there's a couple of loaders you could use (one of which is mine).
Milkshape can also import your 3DS models. >From: Scott Mobile <[EMAIL PROTECTED]> >Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> >To: [EMAIL PROTECTED] >Subject: [JAVA3D] How to create models for loaders with alpha >transparency?? >Date: Wed, 3 Apr 2002 19:15:40 -0600 > >I need to create some models that use alpha transparency in the textures >(example being trees, fences with transparent areas between slats such as >in the Sun Java Fly demo, etc, etc.), but can't figure out what to use to >create the geometry, and therefore which loader to use. > >Transparency is cake in 3DS Studio Max, and 3DS files are the ones I work >with the most (using the StarFire loader), but the opacity doesn't get >imported, and the transparent areas show solid black. I don't wish to get >into modifying or creating any loaders. I know this can be done because of >the Sun Fly demo. > >If VRML/WRL format is the way to go for this (again, such as the Fly demo >contains), what's some software that can create the right kind of >texture-based transparency to load in Java3D? If not, what are the >alternatives? > >BTW--for those of you looking for samples of Java3D games in action, our >MMORPG project is an open beta, and is currently on-line. I welcome any >comments/critism. > >Scott >Virtopia 3D Project >http://vp2.onebigvillage.com _________________________________________________________________ MSN Photos is the easiest way to share and print your photos: http://photos.msn.com/support/worldwide.aspx =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
