If I understand what you're after, Milkshape3D will do that for you.  You
can define both a texture and an alpha texture.  Then there's a couple of
loaders you could use (one of which is mine).

Milkshape can also import your 3DS models.


>From: Scott Mobile <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: [JAVA3D] How to create models for loaders with alpha
>transparency??
>Date: Wed, 3 Apr 2002 19:15:40 -0600
>
>I need to create some models that use alpha transparency in the textures
>(example being trees, fences with transparent areas between slats such as
>in the Sun Java Fly demo, etc, etc.), but can't figure out what to use to
>create the geometry, and therefore which loader to use.
>
>Transparency is cake in 3DS Studio Max, and 3DS files are the ones I work
>with the most (using the StarFire loader), but the opacity doesn't get
>imported, and the transparent areas show solid black.  I don't wish to get
>into modifying or creating any loaders.  I know this can be done because of
>the Sun Fly demo.
>
>If VRML/WRL format is the way to go for this (again, such as the Fly demo
>contains), what's some software that can create the right kind of
>texture-based transparency to load in Java3D?  If not, what are the
>alternatives?
>
>BTW--for those of you looking for samples of Java3D games in action, our
>MMORPG project is an open beta, and is currently on-line.  I welcome any
>comments/critism.
>
>Scott
>Virtopia 3D Project
>http://vp2.onebigvillage.com




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