Scott,

Try creating a transparent GIF and use that as your texture.  It
*should* work with our loader.  We do read 3DS chunk MAT_TRANSPARENCY =
0xa050 and apply it for transparency.

- John Wright
Starfire Research

> Scott Mobile wrote:
>
> I need to create some models that use alpha transparency in the
> textures (example being trees, fences with transparent areas between
> slats such as in the Sun Java Fly demo, etc, etc.), but can't figure
> out what to use to create the geometry, and therefore which loader to
> use.
>
> Transparency is cake in 3DS Studio Max, and 3DS files are the ones I
> work with the most (using the StarFire loader), but the opacity
> doesn't get imported, and the transparent areas show solid black.  I
> don't wish to get into modifying or creating any loaders.  I know this
> can be done because of the Sun Fly demo.
>
> If VRML/WRL format is the way to go for this (again, such as the Fly
> demo contains), what's some software that can create the right kind of
> texture-based transparency to load in Java3D?  If not, what are the
> alternatives?
>
> BTW--for those of you looking for samples of Java3D games in action,
> our MMORPG project is an open beta, and is currently on-line.  I
> welcome any comments/critism.
>
> Scott
> Virtopia 3D Project
> http://vp2.onebigvillage.com

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to