Scott, Try creating a transparent GIF and use that as your texture. It *should* work with our loader. We do read 3DS chunk MAT_TRANSPARENCY = 0xa050 and apply it for transparency.
- John Wright Starfire Research > Scott Mobile wrote: > > I need to create some models that use alpha transparency in the > textures (example being trees, fences with transparent areas between > slats such as in the Sun Java Fly demo, etc, etc.), but can't figure > out what to use to create the geometry, and therefore which loader to > use. > > Transparency is cake in 3DS Studio Max, and 3DS files are the ones I > work with the most (using the StarFire loader), but the opacity > doesn't get imported, and the transparent areas show solid black. I > don't wish to get into modifying or creating any loaders. I know this > can be done because of the Sun Fly demo. > > If VRML/WRL format is the way to go for this (again, such as the Fly > demo contains), what's some software that can create the right kind of > texture-based transparency to load in Java3D? If not, what are the > alternatives? > > BTW--for those of you looking for samples of Java3D games in action, > our MMORPG project is an open beta, and is currently on-line. I > welcome any comments/critism. > > Scott > Virtopia 3D Project > http://vp2.onebigvillage.com =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
