Yazel, David J. wrote:
[...]
>  How many triangles java3d can render per
> second should be near the bottom of the list of your priorities.  It is
> arrogant to say that you need that extra 10 percent speed to be
> competative... thats a blatant falsehood and misconception.  What you need
> more than that 10 percent is to finish a fun, playable game!
[...]

While I agree with you on most points, I think that you are a bit unfair
here. Question is not about 10%. Question is about 20 times slower.
Java3d IS NOT 20 times slower than direct opengl. But jdk1.0 was, maybe
even more, slower than optimized C++ for mostly anything. Some people
skipped over java back then and now are reevaluating it. I think that
you will agree that even with better productivity etc, 20 times slower
rendering would make creating games in java hard... I don't think that
anybody sane is going to cry about 10-30% percent of lost performance.
But it is not obvious that java3d, or generally java, is inside this
area of other toolkits/languages. People hear that java is 20 times
slower and want some kind of proof showing them otherwise. I don't think
it is bad.

Artur

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