Alex Bowden wrote:

 > The time (almost all of it) goes in the initial load call.  The
 > other time usage is not an issue for me.

Which "initial load call"? More details please.

 > So for geometry that's taking me 60 seconds to get on screen, that
 > would be 55 seconds in the initial load call but perhaps 15 seconds
 > total if I use VMRL97.jar instead

Is this the M4 release, or later work from CVS? In the CVS version I did
a bunch more optimisations about a month ago that cut out the startup of
the scripting engines if the load flags were set to say "no behaviours".
If you just use the default load flags, or LOAD_ALL, then we start
everything up. The Rhino startup time takes a good chunk of startup
time, so some of the time might be there.

 > If you are saying that there is no chance of XJ3D ever approaching
 > that speed (and this seems to be what you are saying)

Pretty much. Its the old "single task/highly optimised" v "generalist"
issue. However, if you need to support X3D files in the future, you're
going to be stuffed and will have to use Xj3D. We have optimisations in
mind, but other overheads going into the code (the request to be able to
set/unset cap-bits) mean that we may shave 10-15% off load time, but
quartering the load times will be right out of the question.

 > then is becomes more essential that the source of VRML97.jar be found
 > so that those of us that need a viable VRML geometry loader can
 > support it for ourselves and plan our own route forward.

Well, as Alan said: It's all there in CVS, feel free to do with it what
you want, just as we did.


--
Justin Couch                         http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler              http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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                                               - Greg Bear, Slant
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