Justin wrote:
>> The time (almost all of it) goes in the initial load call. The
>> other time usage is not an issue for me.
>
> Which "initial load call"? More details please.
Initial load call as in
aVRML97Loader.load(aURL)
This is the bit that is catastrophically slow!
>> So for geometry that's taking me 60 seconds to get on screen, that
>> would be 55 seconds in the initial load call but perhaps 15 seconds
>> total if I use VMRL97.jar instead
>
> Is this the M4 release, or later work from CVS?
The M4 release
>> If you are saying that there is no chance of XJ3D ever approaching
>> that speed (and this seems to be what you are saying)
> Pretty much..... we may shave 10-15% off load time, but
> quartering the load times will be right out of the question.
Then the old VRML97.jar VRML loader is clearly still needed and is likely to
be for the foreseeable future
>> then is becomes more essential that the source of VRML97.jar be found
>> so that those of us that need a viable VRML geometry loader can
>> support it for ourselves and plan our own route forward.
>
> Well, as Alan said: It's all there in CVS, feel free to do with it what
> you want, just as we did.
However Alan pointing me toward untangling version 1.0 from the XJ3D CVS
archive isn't a lot of help when the archive appears to have been truncated
at version 1.1!
In view of the comments that suggest that XJ3D is unlikely to get within a
factor of 3 of the speed of the original VRML97 loader as a VRML97 geometry
loader, can I suggest that:-
1 is inappropriate to mislay or hide the existing generally pretty good
loader
2 it is inappropriate to channel all enquiries about VRML97 loaders toward a
facility that is not intended to be one and apparently never will be a
satisfactory one.
If anyone still has a copy of the source of the original VRML97 loader and
they please dig it out and I will look into supporting it for anyone who
wants it!
Alex Bowden
[EMAIL PROTECTED]
--
Justin Couch http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler http://www.yumetech.com/
Author, Java 3D FAQ Maintainer http://www.j3d.org/
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