Rick,

Thanks for the help, but I think I've sussed it already.  If you declare the
QuadArray with QuadArray.NORMALS in the vertex format it works.  I guess
that makes sense as if you don't specify normals, how can it calculate the
lighting effects for the surface of the shape?  Well thanks again anyway.

David

-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Rick Cotton
Sent: 09 April 2002 04:26
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Setting Material for a GeometryArray


Hi David,

I am certainly a novice at J3D but had a similar problem.  Some things try:
reversing the order of the points being loaded.
make sure you are loading TextureCoordinates.  I also found differences in
rending depending on whether I was using DirectX or openGL

Hope this was some help,
Rick

----- Original Message -----
From: "David Rush" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, April 08, 2002 3:13 PM
Subject: [JAVA3D] Setting Material for a GeometryArray


> Hi there,
>
> Can somebody explain why the QuadArray in the attached class always looks
> white when I add it to a scene, despite giving it a different appearance
> with a red material?
>
> How can I change the material for the object?
>
> Cheers,
> David Rush
>
>
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