Thank You very much. i was awaiting the release of your book. it's a very
good source to learn Java3d. Thanks again.

Kapil Joshi

----- Original Message -----
From: "Daniel Selman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, April 09, 2002 8:00 PM
Subject: Re: [JAVA3D] Java3d Memory Consumption


> Kapil,
>
> You should not need to duplicate the scenegraph to support multiple
Views -
> Java 3D has built in support to do that. Check out the MultiView and
> PlatformTest examples from my book.
>
> As for GC to reclaiming memory, you should search the list archives, this
is
> a subject which has come up regularly.
>
> Sincerely,
>
> Daniel Selman
>
> Author - "Java 3D Programming"
> http://www.manning.com/selman
>
> -----Original Message-----
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of Kapil Joshi
> Sent: Tuesday, April 09, 2002 7:18 AM
> To: [EMAIL PROTECTED]
> Subject: Java3d Memory Consumption
> Importance: High
>
>
> hello everybody !
>
> i have developed a small application using swing & java3d. i want it to
> support multiple views. i have used JInternalFrames in swing for that. i
am
> duplicating the scenegraph for the purpose. but it is consuming a lot of
> memory. i have also written a function that recursively traverses the
> duplicate scenegraph and removes every node in it and makes them 'null'
(not
> to keep any references). but still the occupied memory does not reduce. i
> have called the System.gc() @ the end of the function for collecting free
> memory
>
> any help is most welcome
>
> thanks in advance.
>
> kapil joshi
>
>
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