It could be done that way.  But, for this feature and others, we
decided to implement it as a utility first.  This was to make sure
everything worked well.  We could eventually fold it back into the
core as a speciallized implementation of serialization.  But, the
current way of doing it gives us a bit more flexibility in defining
its behavior and characteristics.

Doug Twilleager
Java 3D Team
Sun Microsystems


>Subject: [JAVA3D] SceneGraphIO - why not serialization ?
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>I have just read short docs about SceneGraphIO (j3d format). I
>understand stuff with create/resolve references, but why just normal
>serialization is not used ?
>
>Wouldn't it be easier to use serialization and manually serialize tricky
>fields and add some post-serialization hooks to initialize needed native
>resources (if they are needed at all) ?
>
>Artur
>
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